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R-SHARK WOKE UP! (2024)
DESCRIPTION:
3D-Animated Video, 1 minute 40 seconds.
My animated work is set in what I like to call a “Money-Driven Fishtank Simulator”, and each one visually, somatically, and narratively investigates different components of affective labor through both my own experiences and my community’s experiences with the work. R-SHARK is a recursive fable about a shark who has never seen his wife without first stopping at the bank.

Does that hurt the fish? 2025
DESCRIPTION:
2020-2025, Video/Video Performance, 11 minutes.
This project is centered around a mundane exchange between a regular client and erotic worker at an aquarium during an impending pandemic, but just before businesses are officially closed, aiming to capture the complexities of specific kinds of affective labor, under the landscapes of US capitalism and healthcare. It highlights the enduring sexual micro-economies that defied the dire, apocalyptic warnings of the pandemic. The narrative thinks through the absurdity of the strip club during the pandemic - many operated and remained open despite the government shutdown and remained secretly open, including my own place of work.

Welcome Home (2022)
DESCRIPTION:
My animated work is set in what I like to call a “Money-Driven Fishtank Simulator”, and each one visually, somatically, and narratively investigates different components of affective labor through both my own experiences and my community’s experiences with the work.

Push for Help Episode 1: The Worship of Kitty (2021)
DESCRIPTION:
My animated work is set in what I like to call a “Money-Driven Fishtank Simulator”, and each one visually, somatically, and narratively investigates different components of affective labor through both my own experiences and my community’s experiences with the work.

SW-er-NPC-Fable (2022)
DESCRIPTION:
SWer-NPC-Fable (3 mins 58 seconds) is a blurry video/video performance filmed between my workplace and home that is a renegotiation of selfhood and personhood and the idiomatic phrases “becoming your work” and “taking your work home with you.
The dancer in lingerie is me aged 21; in exchange for filming that video that plays there nightly, I got to work for free.

The Fables of Money-Driven FishTank Game (2023)
DESCRIPTION: (Recorded Gameplay/Machinima)
Average Play Time: 15 minutes. This is a playable video game I built in Roblox Studio. In this game, the fish tank and the club converge into one labyrinth where getting home, past many kill-on-contact underwater creatures and a nearly impossible-to-get-away-from shark is the goal. The avatar in this game is tired, coded to sit down constantly, and the player has to press the space bar to force her back up. The game is made more difficult by the day/night cycle: programmed to go through day/night every 15 seconds, and it can get hard to see at night.

WALMART RETURNS - 2025
DESCRIPTION:
This video/video performance follows a dancer named Carp who is ethically and spatially overwhelmed by receiving thousands of Walmart Returns packages to her small apartment. This Walmart situation did happen to me; I still have hundreds of Walmart reseller knockoff goods even after donating them and installing them as free-to-take objects. Gestures of care and acts of donation serves as a method to subvert sex work stereotypes and provides an avenue to address the moralizing that happens around sex work and the societal legitimacy of it as an ontological concern.
[Filmed in 2022, re-edited using archival footage from Opulence in 2025]

Money-Driven FishTank Game
(2022-Ongoing)
Recorded Gameplay
Playthrough

Financial Accessibility to Calm Our Apocalyptic Anxieties (2020)

A Repetitive Work Fable in an Extruded Purgatory- WIP (2021)

Can we connect? A Lonely Cartoon (2020)

A Transactional Fable in a Money-Driven FishTank (Shortened) (2021)




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